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It might be best if you three (or four of us, if I start partaking) designate one person to be the filing cabinet and share word docs privately amongst you.
Quote from: Madness on January 30, 2014, 05:48:51 pmIt might be best if you three (or four of us, if I start partaking) designate one person to be the filing cabinet and share word docs privately amongst you.I agree. A couple of the MUD's/MUSH's I have partaken in had such beautiful descriptions, I would almost always get distracted from play. I would just go "room to room" looking at the elaborate scenery.
Quote from: Kellais on December 01, 2013, 11:44:59 pmAnd also discuss what periods are suitable for play etc.My personal opinion regarding timelines is that anything is game, from the heyday of the cunoroi all the way up to the current book. There are so many interesting periods of time in the history of this world they should all be open for play. That being said, from a universally accessible standpoint, I think the years just previous to the First Holy War are ideal for adventure. All the old intrigues are present, Kian is a powerful threat to the south, the cishaurim are still around, there's relative free trade and travel even between Inrithi and Fanim lands, the Consult is still a shadowy, elusive threat, Moenghus is conditioning the land, etc etc. Endless opportunities versus, say, the monolithic hegemony of the New Empire. Though any and all periods in history could be great fun in their own way, I feel like that particular time frame lends itself pretty well to pnp rpgs.
And also discuss what periods are suitable for play etc.